Tank Project Part 2: Modeling

After my last blog about having the setup of the blueprints and the box model, it was time for me to match the blueprints. In doing so, I first make my box transparent and then play around with the box to match with the right size of the blueprint. For example, I changed my box model into editable poly, and after doing so, I move around the vertices. I look at the left view and see how the model will fit with blueprint.Screenshot (24).png

As you can see here, I changed the shape of the box and matched instead with the tank’s shape. I also had to make sure to check on every view and angle so that I can know the right size and position.

Screenshot (25).pngIt was a bit difficult for me to handle because my blueprint of the tanks vary in size so it wasn’t all accurate. I also will like to explain that if I want to make the box have the same side and symmetry, I can actually modify the model to be symmetrical. First, I have to half the model by selecting the horizontal edges in the middle and click connect to make a middle vertical edge. I then select either left or right plane side of the model and delete to make a half. Second, I open the modifier panel and select symmetry. I check on mirror and adjusted the axis to see which side the half model will make a mirror duplicate. After having a duplicate mirror on the opposite side, I connect or merge the vertical edge with the other half of the model, letting me have the perfect symmetrical model (if needed to be quick and knowing the that the tank have the same sides.) I continue to make other features of the tank by not adjusting the vertices, but also beveling, extruding, and reshaping the model to make it almost look like a tank. As a result, this is what it looks like.Screenshot (27).pngIn some features of the tank, I did not add any symmetry but at least adjusted the model to the right shape according to the blueprint. It’s not a complete work yet and a lot of work is needed to be done, so I adjusted the model to make it look almost realistic, and then I added additional features for the tank. As a result, it came out looking like this.

Screenshot (28).pngSo far, I’m quite proud that I made it this far, but now that I have my modeling done, I can now move to unwrapping and texturing.

Tank Project Part 1

Following the last weeks of our trimester, our lecturer wanted us to model a military tank. He wanted all of us to find and choose a blueprint of a tank online and show it to him for approval. I looked through the website called “the-blueprint.com,” and I found one tank that he approves called the “Type 28 (Chi Nu).type-3-chi-nu

Now that I have my blueprint of the tank, I can now start to model. I model first by adding a plane. I stretch them and arrange them before I proceed to modelling.In doing so, I click on the plane and modify it to UVW mapping. I then click on the keyboard “m” to open up the material list. I go to the diffuse check box, click on it and chose bitmap. After clicking bitmap, I chose the blueprint for the tank modelling. In doing so, it will show on my material list. I drag the blueprint into the plane and its shape is not sized properly. I go to the UVW mapping tab and clicked on bitmap fit. The blueprint picture formed into its proper size and image. Since it’s in the plane, it wont show everything. So if I want to adjust the picture on the plane, I open the sub tab, clicked on gizmo, and adjusted the picture while the plane remains still. After doing everything I repeat it again by duplicating and adjusting the picture from other planes. It will look like thisscreenshot-21screenshot-20Once the blueprints been set up, we make a box and position it according to the body of the tank. I had to check in every view on how the box will fit proportionally to each and every side. Of course, I can check the box’s position by making the box transparent. That way it will be easier for me to position the box properly.Screenshot (22).png

 

“Pirate’s Gold” Post-Production

Finishing up in the final stage of the production pipeline, I had to add some lights to the models before I render. I inserted only three lights, each with a different role for the shot. There is a key light, a light that shines the brightest upon the model. The fill light that reduces or lowers the deep shadows cast by the key light, which it should be on the opposite of the key light’s position. Rim or back light adds a little glow on the back or top of the 3D model to make it more realistic because if not, then the shadows will envelope around the model, and it will look bad. This way, I made the sequence a lot better.

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Once I got the lighting right, I then checked the animation of my models in camera mode to see if the scenes will be good or if they can be adjusted. After a few adjustments and checks, I rendered the video into targas which gives me 250 files since the animation was about 250 frames (10 seconds). I imported the rendered files through image sequence into the software, “Premiere Pro,” for editing videos.

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While I was editing my video, I added a background music, Spongebob Trap Remix “Krusty Krab,” that was made by Eugene the Dream and I also added sound effects to the video such as the falling whistle sound and metal thuds to make the scenes livelier. I added transition effects between the animated video and the title sequences.

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After editing the video, I exported it as media and as h.264 (mp4) with highest rendered quality. Finally exporting the video, the whole project is finally done and I manage to learn a thing or two about animation. There’s going to be a bigger challenge next time, and I hope I will be able to pass and learn.   

“Pirate’s Gold” Production

After having the layouts, the designs, and the storyboard, It was time for me to move on to the production of my project, the “Pirate’s Gold.” During the production, my first goal was to model the chest to the way I want it to be.

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I just added a box and resized it to make it look big and rectangular. That box was made as a base of the treasure chest. I made the left and right side of the chest triangular and made some lines around the chest for the selected planes to be extruded. I added another box and made it as a lid of the treasure chest. I made the lid smaller than the base and beveled it to make it look like a cubed trapezoid. I then inset the top of the lid to add space for the planes and extruded the center down to give it more depth. I adjusted the model and link the two boxes to make it as a complete treasure box. I soon then added a handle in front of the chest and also modelled an eight-sided cylinder that acts as the hinge of the chest’s lid.

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After modeling the treasure chest, I selected the model and Unwrapped the UVW of the treasure chest. Unwrapping the UVW of the treasure chest will flatten the model into 2D and it will also help me add textures to the flatten planes. I assemble the Unwraps of the treasure chest within the box in order for the textures to be shown when used.

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I edit and place the textures in the software called Photoshop. Photoshop allows me to edit and design images for graphic designing or other purposes. Texturing allows me to control the colors, reflectivity, and the shininess. I use the wood and metal textures from the internet as texture materials for my treasure chest. I cropped the textures and place them into the UV maps with its proper shape. I added a bumpmap or shaders to make the textures have a more decorative look. I also included specular texture to show the model’s shininess.

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         After having the UV maps prepared with its textures, I save it as targa and used it as materials for the chest. Then I started adding the environments from the assets that were given to me for this project, which helped make my job a lot easier. I added in the environment a skydome that acted as the sky. Then I added palm trees, grass, crabs, coins, and a board as props for the animation. I also added textures to them from the assets, which made the environment complete.

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After processing the textures into the models, I rig some models to be put into action and be animated. I rig the chest’s lid to open; rig the crabs to move, and rig the camera to move as well. By inserting the camera, it will allow me to make the right angles and shots according to my storyboard. After having the rigging done in most objects, it was time to render it and move into the post-production.       

“Pirate’s Gold” Pre-Production

Last week, I was given an assignment to work on a 3D animated project codenamed the “Pirate’s Gold.” As I have learned through the weeks of college, I know that it is important to know the production pipeline. First off, I started my project by initiating the pre-production. I came up with the plans and started putting them into scratch.

 

My first goal was to come up with a design for the treasure chest and use it with a layout for the scripted commercial. In doing so, I first made a simple design of my treasure chest that was inspired from the chest design from a popular video game series known as “Borderlands.”

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The chest is long and different from all the other treasure chests. It almost looks like a coffin, but it includes with a handle. The top lid is not round, but almost rectangular. The left and right sides of the treasure chest is triangular because I wanted it to be different from other chests.

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After making the design of the treasure chest, I had to think of the layouts for the storyboard, see where the camera should be pointing at, and how the chest should be positioned and reenacted. The environment for this project will be set in an island filled with sand, grass, and palm trees. There will also be some crabs that will be part of the animation. The camera jumps over the grass to look at the sign, and then looks up as the treasure chest falls. The camera moves around and focuses on the treasure chest while the chest occasionally shakes. The camera stops in front of the chest and zooms in. The camera immediately zooms out when the chest jumps and opens. The chest then slowly lands and sprays out gold coins.

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Moving Forward

Even though as a student taking upon the animation course, I have to also take upon the subject of “Critical Thinking in Creative Media (CIU110).” In this unit, the subject helps students expand their skills of thinking critically as well as analyzing and improving their self-reflective learning. This unit also helps students understand and be aware of the academic purpose of education through personal, societal, and professional viewpoint.

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As a student, I ask myself on how I can be able to successfully complete this unit. Well first off, I can successfully complete CIU110 unit by following the home works and the assignments that’s been given to me. Every time I follow the assignments, it will help me improve and learn more of the topics discussed during class. In fact, homework is really effective for many students. It can help me understand the topic discussed during class, and it can help me practice over it. Of course, turning in the assignments at the right time will help me improve my grade (as well as my time management). This gives off the benefit of being able to understand the mistakes that I make and how I can be able to correct them to get better grades.

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Of course, I have to listen to every lecture during class. Listening to everything that your lecturer will say will definitely help me pass CIU110; however, I must be willing to learn and listen because if i don’t, I will have a bad time. Dennis G. Jerz showed the tips from one of her students claiming that, “Approaching lectures with a positive attitude allows one to be open-minded and enables you to get the most out of the information presented. Make a conscious effort to pay attention. Concentrate on concentrating” (Jerz, 2001).So if we don’t listen, then we will not learn and we will miss critical or decisive information for future purposes.

Even if I try to successfully complete CIU110, how will this subject help me achieve my goals in the future? According to the website that I’ve recently researched, Monica Fuglei said that Glenda Faye Pryor Johnson, a Memphis parent writer, identified four qualities that children develop whenever they finish their homework: responsibility, time management, perseverance, and self-esteem. These four qualities help students become high-achievers (Fuglei, 2016). So whenever I accomplish my assignments in CIU110, I not only learn, but I also develop my effort into learning the subject. That way, I can be able to develop my learning skills and my critical thinking skills for future use (either for story-telling or for educational purposes).

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My Strengths and Weaknesses as a Learner

Upon taking the animation course as a learner, I have a couple of strengths and weaknesses. My general strength as a learner is that I am capable of memorizing or understanding the lectures or other things that’s written before me (visual learning).

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In fact; whenever I write down for my speech, I look at the words and remember or even memorize them. Memorizing is actually a helpful way of remembering (“In praise of memorization: 10 proven brain benefits,” 2012). I think of ways to express the words for my upcoming speech, so once I get the words right, I enthusiastically express the words and stay confident in front of my audience.

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My other strength as a learner is a bit of drawing. Whenever I draw though, I am able to draw and copy from any picture that I see. I can be able to look at the lines and see how they are positioned. I usually copy and draw cartoon characters or places since they are easy to draw and not hard to depict.

Listening

My weakness as a learner, however, is not being able to listen to every lecture or instruction given to me (auditory learning). I do listen to instructions, but my problem is not being able to listen to some vital parts. I follow most of the instructions, but forget some things that can be important. The reason why I’m not really good at listening is because I can easily be distracted or sidetracked by my own thoughts (which can be triggered from the one thing that the speaker said). That is when I usually lose track of the lecture during class.

My other weakness is being slow at the things that I do. For example, I am slow when it comes to thinking critically as well as thinking something creative. Speaking of creative, I usually have a hard time thinking of creative things when it comes to storytelling and drawing. I take time to think or brainstorm my own work.

In order to improve my listening, I need to clear my mind, relax, and avoid unnecessary interruptions (“Listening skills – the 10 principles of listening,” 2011), so I can be able to focus well upon the lectures. I also wish to read more books to improve my comprehension as well improving my creativity. I want to improve my drawing skills by taking drawing classes that will help me know the right techniques.

Whenever I’m learning, I can’t always rely on my basic knowledge. If I want to learn more, I can always look into my campus’ library and use their resources especially ebrary. Ebrary is one of the things that my campus uses for resources. It provides a digital library with tons of e-books. The search engine in the ebrary also allows to search up words or phrases that can be useful to include for the upcoming research. This is only when I need to gain more knowledge for any future works.

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